Originally posted by rosenand
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If you have more than 16 texture samples in master material and layers in stack with theese settings: Shared: Texture Objects, editor crashes - there is no window with log, etc. When you are making master material and layers and you want to use more than 16 texture samples, you need set the Texture sample's Source for texture sample to Shared: wrap. Its a bug (it should not crash).
For example:
If you have master material with 4 texture samples and then you assign three new layer where each have 4 new texture samples.
Its 4 + 4 + 4 + 4 = 16
Thats ok.
But then, if you put new layer to the stack with new texture objets, it will crash (you need to fix the settings first to prevent this from happening).
Texture / sampler source
After that was very stable for me and its working very well (tested on 4.22).
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