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Need A Little Help in setting Up Lighting Properly

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    Need A Little Help in setting Up Lighting Properly

    Hey Guys,

    I'm new to Unreal Engine . I wanted to try out Dynamic Global illumination using Light Propagation Volume. I followed the steps lighting looks good . But when you observe in detail there are a few issues

    1. Room goes too bright when light is facing one of the walls
    2. When Light is entering through the window. The lighting looks flat . there is no color bleeding happening , looks cartoony
    3. What is the difference between Indirect Ilumination and Light Propagation Volume in Post Processing Volume Settings

    Can anyone help me out to set it up properly so the lighting feels more "Natural"

    Thanks a lot
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