I have a project that will be used in a space surrounded by three projector screens. I'm hoping to show different camera views on each (to immerse viewers in the environment) and as far as I can tell the best way to go about this would be one wide output window split three ways vertically. At the moment if I enable split screen I can only get a one big above or below two small option, anyone know if there is a way to split the output into three equal vertical sections?
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Originally posted by KimLaughton View PostI have a project that will be used in a space surrounded by three projector screens. I'm hoping to show different camera views on each (to immerse viewers in the environment) and as far as I can tell the best way to go about this would be one wide output window split three ways vertically. At the moment if I enable split screen I can only get a one big above or below two small option, anyone know if there is a way to split the output into three equal vertical sections?
But when you run the game not sure about a way to get more than one window pane.
How were you aiming to separate 3 vertical panes to 3 ext monitors, a desktop utility?
Or were you hoping to just stretch a single UE4 viewport across a windows desktop?
Anyway, I haven't seen anything in the settings or BP to give you vertical 3-pane split.
You can use render-textures to cheat, but its expensive and wont solve the main prob.
Anything is possible in C++ of course given time, but BP split-screen is quite limited.
I want this feature too, even 2-player split-screen to separate monitors for MP testing...Last edited by UnrealEnterprise; 10-31-2017, 05:13 AM.----------------------------------------------------------------------------------------------------------
What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
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Originally posted by franktech View PostHow were you aiming to separate 3 vertical panes to 3 ext monitors, a desktop utility?
Or were you hoping to just stretch a single UE4 viewport across a windows desktop?
Anyway, I haven't seen anything in the settings or BP to give you vertical 3-pane split.
Anything is possible in C++ of course given time, but BP split-screen is quite limited.
I want this feature too, even 2-player split-screen to separate monitors for MP testing...
So many posts on related topics, but I can't seem to find anything super conclusive!
I'm no good with C++ so I guess if it's not doable with BP maybe impossible...
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Originally posted by KimLaughton View Post
Ah - hmm, I guess I'd just imagined stretching one window out over three monitors with a super wide aspect ratio and then splitting it into three different views (three cameras pointing in different directions). As long as each screen has the same res they ought to match up ok - with two way split screen it looks like it works fine.
So many posts on related topics, but I can't seem to find anything super conclusive!
I'm no good with C++ so I guess if it's not doable with BP maybe impossible...----------------------------------------------------------------------------------------------------------
What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
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Originally posted by franktech View Post
What's the project? Can you cheat and just spawn 3 'unconnected' game instances...
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I have done the 3 split screen.. combining all three monitors using Nvidia's utility (it is done by someone else, so I am not sure how it is done, but it is not difficult). The implementation uses 3 gui widgets which get painted using render texture from 3 screencapture2d. You have to really degrade the quality of the main screen (which gets obscured by the 3 widgets) to attain better performance. There should be better way to do this, IMO.
We further network this setup to 2 other computers, therefore attaining 360 degree view (45x8, where the last pc only has 2 monitors)Last edited by Syed; 10-31-2017, 09:10 AM.
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Originally posted by Syed View PostI have done the 3 split screen.. combining all three monitors using Nvidia's utility (it is done by someone else, so I am not sure how it is done, but it is not difficult). The implementation uses 3 gui widgets which get painted using render texture from 3 screencapture2d. You have to really degrade the quality of the main screen (which gets obscured by the 3 widgets) to attain better performance. There should be better way to do this, IMO.
We further network this setup to 2 other computers, therefore attaining 360 degree view (45x8, where the last pc only has 2 monitors)
Yes, it seems like it ought to be easier to do given the split screen tech is already built in and functional - there seems to be no reason for the lack of flexibility concerning layout.
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Hope this plugin can help you.
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UE4 C++ Plugins:- "iLocalPlayer4UE4": Side-by-Side Stereo 3D implementing; Asymmetric projection(or named asymmetric view frustum) implementing.
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- "LevelController": This UE4 C++ plugin lets you could transform UE4 Levels(Maps) at Runtime in Realtime.
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