Hi All,
I started to play around with some decal materials and decal actors and for some reason I cant get it right.
The following decal is "wrong" for the following reasons:
- It is tilted by 45°. (see material screenshot below)
- It is not fully opaque. It is not supposed to show any underlying brick texture/normal information.

The material graph looks like this:

And the material propertied are set like this:

Note that the material is not showing as masked in the preview display.
However, as you can see from the first screenshot, the masking appearently works somehow.
Here are the actor details:

Again, the material is not showing as masked, the same way it appears in the content browser.
Finally, a screenshot from the side view. As you can see, the decal actor is not tilted in any way, but the decal however is.
Why is that?

Can anyone shed a bit of light on thisone?
Why is the decal tilted?
Why is is not fully opaque?
Cheers,
Klaus
I started to play around with some decal materials and decal actors and for some reason I cant get it right.

The following decal is "wrong" for the following reasons:
- It is tilted by 45°. (see material screenshot below)
- It is not fully opaque. It is not supposed to show any underlying brick texture/normal information.
The material graph looks like this:
And the material propertied are set like this:
Note that the material is not showing as masked in the preview display.
However, as you can see from the first screenshot, the masking appearently works somehow.
Here are the actor details:
Again, the material is not showing as masked, the same way it appears in the content browser.
Finally, a screenshot from the side view. As you can see, the decal actor is not tilted in any way, but the decal however is.
Why is that?
Can anyone shed a bit of light on thisone?

Why is the decal tilted?
Why is is not fully opaque?
Cheers,
Klaus
Comment