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    swarm agent problem

    I have a host computer running swarm and 2 agent computers. Both of the agents are set up over a local network and can connect to the swarm coordinator just fine. When I run a lighting build the host computer builds fine while the agents get stuck on the exporting scene phase. The host log shows a [PushChannel] Pushing the channel has failed! error.

    What should I do to fix this?

    #2
    Got it:

    https://answers.unrealengine.com/que...nd-two-pc.html

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