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Creating text meshes

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    Hi, I'll reply to this but your method is a bit clunky there, you should use arrays and loops more. If you use the static mesh from path function you can construct a path by concatenating strings (appending in UE) so you import each character mesh into a folder then make a path to that object based on whatever ansi number you get from the string. I'll make some blueprint grabs when I've got a moment.


      Yea, I got the string all set up, But I can't connect the output of the static mesh from path to the target of the add static mesh component. This is working, but I agree it is clunky. I cleaned it up a bit today with macros.

      Those blue lines never seem to match up. Without context sensitive working or a conversion I admit I am lost.
      Last edited by HaxO; 10-03-2014, 11:03 PM.