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Change Health bar material size using material parameter.

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    Change Health bar material size using material parameter.

    What I've been trying to do for a while is make the character health bar change size based on the characters health :O

    I have the HUD Blueprint a and a simple material all set up its just the material scaling I don't know how to set up.
    Click image for larger version

Name:	Healthbar mat.JPG
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Size:	37.8 KB
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    Click image for larger version

Name:	Healthmat.JPG
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Size:	50.3 KB
ID:	1137282

    Click image for larger version

Name:	Matinstance.JPG
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Size:	36.4 KB
ID:	1137283

    Any one know how to set this up? I know I'm not doing this right. really stuck.

    thanks
    Last edited by AutoLiMax; 08-08-2014, 06:43 PM.

    #2
    I would recommend you to take a look at the health bar in the content example -> open the Blueprint_Hud map and then take a look at the blueprints + materials

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