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    Problem with transparent png texture

    I am having a problem whenever i import a transparent png texture to the UE4 editor all the transparent parts become filled, why is that ?

    #2
    Instead of the transparent part you have to create an alpha channel:

    1. copy one of the channels (e.g red)
    2. select it and deselect all the others
    3. go to Image-Adjustments-Level
    4. now change the arrows in the new window so that the part, which shouldn't be cut out is white
    5. save it as a tga

    Click image for larger version

Name:	alpha.jpg
Views:	1
Size:	134.7 KB
ID:	1053256
    Last edited by fighter5347; 08-06-2014, 06:39 AM.

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      #3
      Did you set your Material to be translucent? Also make sure, to connect your images alpha to the opacity of your maetrial afterwards. That did the trick for me yesterday.
      July's GameJam Entry: https://forums.unrealengine.com/show...l=1#post341226

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        #4
        Normally when you just want to get rid of the black/white/... background you connect the alpha channel to opacity mask + set the blend mode to masked.

        e.g

        Click image for larger version

Name:	bush.jpg
Views:	1
Size:	89.8 KB
ID:	1053257
        (left = translucent, right = masked)
        Last edited by fighter5347; 08-06-2014, 07:04 AM.

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          #5
          That was my problem thanks

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            #6
            great, thankyou that worked for me

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