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Side Scroller Black Lighting

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    Side Scroller Black Lighting

    So if I was to create a side scroller and I wanted the lighting to be completely black on the objects close to the camera to achieve a look like this:

    As you can see all the objects close to the camera appear completely black, but whenever I try to achieve this result the light bounces on them. Is there some sort of light blocking volume? Or is there another possible way to achieve this?

    Thanks in Advance!

    #2
    If you have a plane facing away from the camera (that has its back face culled), it could block the light for you.

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      #3
      What I did with my game In UDK was put a hidden box/mesh in front of the area that you want to be very dark or black. Lighting will not bounce around in there and cast a dark shadow there.
      Bacon Man : An Adventure (UE4)

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