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    WorldAlignedTexture panner

    Hi,
    I want to use Panner with WorldAlignedTexture. WorldAlignedTexture hasn't UV pins... How can I do this? I need this to make my river by spline tools.

    Thank you,
    Patrick

    #2
    Panning textures is usually done by adding Time to the UVs X/Y components.
    You'll probably need to rebuild/modify one of the existing material functions to do so. Something like this should do it:
    Click image for larger version

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      #3
      Originally posted by mAlkAv!An View Post
      Panning textures is usually done by adding Time to the UVs X/Y components.
      You'll probably need to rebuild/modify one of the existing material functions to do so. Something like this should do it:
      [ATTACH=CONFIG]7748[/ATTACH]
      No. if you use world align texture you'll have to use Object Texture which doesn't have UVs so that graph won't work.

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        #4






        https://forums.unrealengine.com/show...t-amp-Rotation

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