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Gaps in Object Due to Displacement Map

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    Gaps in Object Due to Displacement Map

    Hi everyone,

    I have just gotten into experimenting with materials and decided to create some simple textures with normal maps, etc. They seem to work perfectly well untill I add a displacement map. The contours of displacement map causes gaps to open up open up where edges of the UV map meet.
    I was wondering if there was a way to smooth this out somehow, any help at all is appreciated as I am very new to this.

    I have attached images showing the cube with the material applied and of my material blueprint in its current state.

    Thank you.
    Attached Files

    #2
    there is option "cracks free tesselation" right after tessellation mode
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      #3
      That worked perfectly, thank you!

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