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procedural meshes and Allegorithmic Substance Designer

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    procedural meshes and Allegorithmic Substance Designer

    I procedurally generate meshes together with UVs using the fbx SDK. I also create UV masks as a 2d image (because the visible UV map area is not regular).

    I've spent the last hour or so looking at substance designer videos and I get the feeling I should be able to procedurally generate materials like grass that fades at the borders of by UV maps.

    I also get the feeling I will need to spend time learning substance designer in order to verify this.

    So my question is does anyone think I would be able to use substance designer to do this and maybe write a script to automatically process each mesh or would I have to manually do it using painter?
    Graham Chow
    Strange Orbitz (strangeorbitz.com)

    #2
    . Yes.

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      #3
      Thanks, I'll give it a go.
      Graham Chow
      Strange Orbitz (strangeorbitz.com)

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