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Variance Clipping for Temporal AA in Unreal

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  • Variance Clipping for Temporal AA in Unreal

    http://developer.download.nvidia.com...ersampling.pdf

    Variance Clipping seems to be a way to reduce ghosting artifacts. Sound like something the current solution should get great benefit from.

    What is the current state of the Temporal AA? It's a ok solution, but it makes stuff quite blurry, and have some ghosting artifacts.

  • #2
    +1 to anything that involves improving the sub-par Temporal AA
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