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Undulating Tentacle Material

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    Undulating Tentacle Material

    Hello,

    I am trying to make a material that undulates a tentacle so that it pulses in a slightly gross looking way. Currently I have only managed to do this for one that is completely straight up (as the GIF will demonstrate) as it will not work on one that has the same UV layout but has been posed in Maya before being imported. Any help with this would be massively appreciated.

    Example of the Material layout currently.
    Click image for larger version

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    And example of what happens to the different tentacles.
    Click image for larger version

Name:	Tentacle-Problem.gif
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    Attached Files

    #2
    Use Vertex Normal instead of local position and that should fix it.
    Ryan Brucks
    Principal Technical Artist, Epic Games

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      #3
      Thank you so much! That clears it right up!!

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