Announcement

Collapse
No announcement yet.

Normal Map Artifacts after Substance Painter export

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Well, I messed around with the lightmap but it didn't seem to make any difference. I tried with resolutions ranging from 32 to 256 without any real results.

    Comment


      #17
      If we can't look into the asset we can't help you see what you're doing wrong.
      It may be many different things causing the seams.
      | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

      Comment


        #18
        I know, I'm sorry I can't share the assets and I know it's very difficult to help without being able to get a good overview. I didn't expect it to be such a difficult issue to solve.
        Last edited by FrankWilliam; 03-03-2017, 11:58 AM.

        Comment

        Working...
        X