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High Resolution Screenshot: Use Custom Depth As Mask not working

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    High Resolution Screenshot: Use Custom Depth As Mask not working

    For about a year I've been using the "Use Custom Depth As Mask" option on the High Resolution Screenshot tool. I would select the models I want, and turn on the "Render Custom Depth" option, and then when I take a screenshot as detailed in the documentation, it would output a screenshot with a transparent background and only the selected models in the image.

    Just now, I've been trying to do this and it no longer works. When I turn on "Use custom depth as mask", the entire screen is green and the models are not shown.

    I've even tried reinstalling Unreal Engine and it does not work in a fresh install.

    Does anyone know what settings might be causing this to not work?

    #2
    Hey there, I have the same problem. Have you found a solution yet? Or someone else?

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      #3
      Originally posted by Furry Ferret View Post
      Hey there, I have the same problem. Have you found a solution yet? Or someone else?
      I still haven't found a solution yet.

      Based on some research and testing, turning on "Custom Depth-Stencil Pass" in your Project Settings seems to fix this issue if it's turned off, however, in my specific case I'm using the Ark: Survival Evolved dev kit (for modding the game), and I believe this feature is already turned on.

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        #4
        The High Resolution Screenshot tool doesn't work well with screen space effects either, I've always used Nvidia DSR to set my monitor 1440p monitor to 4k+ and just take screen shots.

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          #5
          I tried using this features as well. It doesn't work anymore, just puts out blank screenshots. Also, whenever I try to take high resolution screenshots, they come out all blurry with mip mapped textures. It seems to happen after I've taken multiple screenshots, as the first ones I take come out the way they were intended, with high rez textures.

          Possible bug?
          [Need game models?] [My latest Drone.]

          [My UE4 Marketplace]

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            #6
            Hey everyone, I'm pretty sure this isn't a bug! I had the same exact problem today but I've found the solution:
            1. Select the model you'd like to take a screenshot of
            2. Search through the settings using the keyword 'depth'
            3. There should be an unchecked box called render custom depth pass - you gotta make sure you keep that checked
            4. Should be working just fine now

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              #7
              Originally posted by Tetsu_jin View Post
              Hey everyone, I'm pretty sure this isn't a bug! I had the same exact problem today but I've found the solution:
              1. Select the model you'd like to take a screenshot of
              2. Search through the settings using the keyword 'depth'
              3. There should be an unchecked box called render custom depth pass - you gotta make sure you keep that checked
              4. Should be working just fine now
              5. Make sure Opacity is >0.333333 or whatever you "Opacity Mask Clip Value" says
              Last edited by Ramón Janousch; 01-16-2020, 05:10 AM.

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