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Sharp Temporal AA

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    #46
    porque meu jogo nao quer baixa, eu inicio o download e ele nao se movimenta sempre fica em o.ooB/s as vezes sobe um pouco mais ja cai demora uns 10 miutos pra dar 1% minah net é de 2mega alguem me ajuda obrigado

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      #47
      I created a Post Process Material that does almost the same thing without needing engine modifications. Should work with any UE4 version!

      https://forums.unrealengine.com/deve...edge-artifacts

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        #48
        Old post.. but still the same issue.. ghosting is a huge problem in Unreal and looks awful, you simply cant release any game like this.
        Also its a bit strange to give us temporal AA with all the issues and let us fix the ghosting !?!
        We need some proper AA the whole temporal thing is completely useless, it performs poorly against some other AA functions and makes your game look like a failure.

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          #49
          Originally posted by WorldCreator View Post
          Old post.. but still the same issue.. ghosting is a huge problem in Unreal and looks awful, you simply cant release any game like this.
          Also its a bit strange to give us temporal AA with all the issues and let us fix the ghosting !?!
          We need some proper AA the whole temporal thing is completely useless, it performs poorly against some other AA functions and makes your game look like a failure.
          at this stage i dont think anyone cares i switched to forward and learning now to deal with it for the sake of msaa. What else can anyone do, we have been nagging about these issues and last thing you know whole departments are busy working on raytracing instead of dealing with core issues like these.

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            #50
            Exactly.. its really sad.. claiming to be the best engine out there.. but your stuck with this awfull AA functions..
            -1 for core developers..

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              #51
              Honestly I'd rather have no AA at all than using the default TAA. Thankfully It's quite easy to sharpen. I think it should be sharper by default because many devs don't bother doing it and we end up with blurry games that lack definition.

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                #52
                Originally posted by SilentAndAsleep View Post
                Honestly I'd rather have no AA at all than using the default TAA. Thankfully It's quite easy to sharpen. I think it should be sharper by default because many devs don't bother doing it and we end up with blurry games that lack definition.
                it doesnt work you are sharpening it with post effects over a post effect aa, this is like sharpening filter in photoshop makes the image muddy with edge artifacts especially if ur game has small objects on screen, also it doesn't solve the major ghosting problems, maybe reduction a bit but doesnt solve it.

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                  #53
                  Yeah but IMO it's still better than nothing. Tonemapper sharpen is not bad either, it is more subtle but it looks less muddy than a post process sharpening material.

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                    #54
                    Originally posted by SilentAndAsleep View Post
                    Yeah but IMO it's still better than nothing. Tonemapper sharpen is not bad either, it is more subtle but it looks less muddy than a post process sharpening material.
                    i get you but still, btw when i said post process i mean the entire thing including the tonemapper which in itself is post process.

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