Also it can be good to add a negative mipmap bias to your textures, using r.MipMapLODBias=-1 and
r.Streaming.MipBias=-1. This will make normal maps in particular significantly sharper, and any other texture with lots of high frequency detail. Temporal AA gives the best image quality when it is given lots of different samples over time, and the "correct" mip map levels do the opposite.
You do trade off a bit more smearing though and it increases your VRAM usage significantly, so consider putting it in your scalability settings, or only apply a bias for certain texture samplers in your materials.
r.Streaming.MipBias=-1. This will make normal maps in particular significantly sharper, and any other texture with lots of high frequency detail. Temporal AA gives the best image quality when it is given lots of different samples over time, and the "correct" mip map levels do the opposite.
You do trade off a bit more smearing though and it increases your VRAM usage significantly, so consider putting it in your scalability settings, or only apply a bias for certain texture samplers in your materials.
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