I'm coming from a different arena using a proprietary engine for almost a decade and I was trying my hardest to find out information about occlusion and how it works in ue4. From what I read is it done automatic based on what is seen from the camera and the static meshes bounding boxes? I've seen the pre computed viz volumes, which is what I'm used to. I'm building a large scale modular environment and i want to make sure I'm not rendering everything at once. Any info or a nudge to documentation to explain the process of setting it up would be greatly appreciated.

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