Hello there,
It was quite an adventure for me until now gettings things properly set and working while trying to get real world topography into UE4.
All the info, videos and tutorials I've found on internet are about or paid software or workflows without a compromisse of keeping real world proportions on imported landscape. Also finding python API examples is quite scarce.
So I think this is a nice thing to share and feed internet: Python workflow scripts to prepare GIS sourced data, importing and applying landscape textures while keeping right real world X,Y,Z dimensions and scales.
Scripts are https://github.com/Rodrigo-NH/UE4HmapsGenerator
Example output results: https://www.youtube.com/watch?v=91U2XWXpHJk
Thanks
It was quite an adventure for me until now gettings things properly set and working while trying to get real world topography into UE4.
All the info, videos and tutorials I've found on internet are about or paid software or workflows without a compromisse of keeping real world proportions on imported landscape. Also finding python API examples is quite scarce.
So I think this is a nice thing to share and feed internet: Python workflow scripts to prepare GIS sourced data, importing and applying landscape textures while keeping right real world X,Y,Z dimensions and scales.
Scripts are https://github.com/Rodrigo-NH/UE4HmapsGenerator
Example output results: https://www.youtube.com/watch?v=91U2XWXpHJk
Thanks