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RTS Wall Construction and generating connecting meshes.

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    RTS Wall Construction and generating connecting meshes.

    Hello, I don't have much experience with UE4 so any assistance is greatly appreciated. Thanks up front.

    I'm working on an RTS game like old C&C or AoE, and want to have the player be able to construct walls. Basically starting with constructing 1 wall then when constructing another wall else where/ within range of the first wall, it will connect both meshes with a second mesh creating the wall between both placed meshes. I've seen and read about the automatic wall BP but that's for the editor. I need this to follow laying down a build preview and have it show the player where the wall will be built as well as build it and I've had no luck.

    Example:

    Click image for larger version

Name:	2walls.JPG
Views:	45
Size:	119.1 KB
ID:	1791625Click image for larger version

Name:	wallconnect.JPG
Views:	36
Size:	113.4 KB
ID:	1791626Click image for larger version

Name:	wallfinished.JPG
Views:	34
Size:	101.7 KB
ID:	1791627


    Guess I'm just looking for suggestions, maybe I'm missing something that's obvious.

    Thanks
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