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Python Functionality for Fbx Scene Import Options?

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    Python Functionality for Fbx Scene Import Options?

    I've been playing with a python script for importing fbx files using the FbxSceneImportFactory() and it works. However, from the looks of it, the hierarchy type (EFBXSceneOptionsCreateHierarchyType) being used by default is FBXSOCHT_CreateActorComponents as the result is a single entry in the world outliner and all meshes that are part of the scene are being added to this entry as components. What I'd like to do is have the hierarchy type be FBXSOCHT_CreateLevelActors so that each mesh is its own entry in the world outliner. However, I can't find any python functionality in the UE4 python api for setting this option -- FbxSceneImportOptions doesn't come up in my search. Are these options simply not available via python currently? Is there an alternate way to achieve what I'm after? Thanks in advance for any replies.
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