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Input actions not working in Game Mode blueprint?

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    Input actions not working in Game Mode blueprint?

    I can't find any documentation on this, but when I try to call any input action in the active Game Mode blueprint, it doesn't fire.
    When I move it to a level blueprint, it does.

    What am I missing? Thanks

    #2
    Originally posted by Eskel View Post
    I can't find any documentation on this, but when I try to call any input action in the active Game Mode blueprint, it doesn't fire.
    When I move it to a level blueprint, it does.

    What am I missing? Thanks
    I don't know the answer to that specifically, but the game mode doesn't usually need to contain code.

    What is it you're trying to do?

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      #3
      Just tried to trigger something with a key for development testing. It surprised me and I haven't found a mention about it anywhere, so it cost some time. Hopefully this can help someone else googling for it.
      Also I don't like unexplained inconsistencies, especially in professional tools.
      Last edited by Eskel; 05-04-2020, 03:43 PM.

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        #4
        This has been baffling me as well. The solution is that you have to enable the actor to receive inputs, explained here:
        https://forums.unrealengine.com/deve...nt-not-working

        Comment


          #5
          Originally posted by Eskel View Post
          Just tried to trigger something with a key for development testing. It surprised me and I haven't found a mention about it anywhere, so it cost some time. Hopefully this can help someone else googling for it.
          Also I don't like unexplained inconsistencies, especially in professional tools.
          Did you enable input on the BP for player 0?

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