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How to get attached components from a UBlueprint in c++/python? UE4.23

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    How to get attached components from a UBlueprint in c++/python? UE4.23

    I want to be able to update default parameters on specific components in a blueprint - like the skeletal mesh component in a character blueprint.

    This is fairly straight forward if I have an actor already to get the components and update them in c++, but I want to access the blueprint components before spawning any actors.

    Appreciate any help!
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