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Spline not saving when created with Editor Scripting.

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    Spline not saving when created with Editor Scripting.

    SO a spawn an actor from template that has spline component inside.

    I add points using reference to that spline and "Add Spline Point" function. And everything is fine until i reopen project.
    When i save and reopen it the spline returns to it default state with 2 default points.

    Is that a bug or i'm adding points wrong?
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