Hi,
I'm currently looking for a way to bake all materials and lighting for a single static mesh in the level into one single texture.
So this is the use case:
I have a static level where the user is only able to walk around and start some videos on screens and things like that. And my client wants me to put this on his website. So my approach is to bake all materials and lighting for each mesh into textures and export the meshes and textures, so I can use them in three.js. In three.js I use all textures as emissive materials.
Their is already the function "Bake Materials" in Static Mesh Actor, but it doesn't bake the current lighting of the mesh.
Any ideas are welcome ♥
I'm currently looking for a way to bake all materials and lighting for a single static mesh in the level into one single texture.
So this is the use case:
I have a static level where the user is only able to walk around and start some videos on screens and things like that. And my client wants me to put this on his website. So my approach is to bake all materials and lighting for each mesh into textures and export the meshes and textures, so I can use them in three.js. In three.js I use all textures as emissive materials.
Their is already the function "Bake Materials" in Static Mesh Actor, but it doesn't bake the current lighting of the mesh.
Any ideas are welcome ♥