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Please remove the render target size warning for Create Render Target 2D editor functions

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    Please remove the render target size warning for Create Render Target 2D editor functions

    When using the Create Render Target 2D function in BPs and e.g. setting it to 4k, there is this warning popup:

    "A TextureRenderTarget2D of size 4 096x4 096 will use 32Mb (320Mb if used with a Scene Capture), which may result in extremely poor performance or an Out Of Video Memory crash.
    Are you sure?"
    Is there any way to disable this warning per-project? If not, please remove this warning for RTs created with editor BP function.
    I have a set of 4k render targets for one-shot render purposes in editor and I'm fully aware of the optimization/memory factor regarding this and it's totally fine in my case. But now, since I set these RTs on Construction Script, every time I try to e.g. duplicate an actor, this warning pops up several times, blocking the workflow.
    Maybe adding a simple checkbox to this function (like "Display warning message if size too big") would be sufficent.
    Please consider this little improvement.
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