Stoopid question time...
Does enabling the Python scripting plugin add anything (filesize, link libraries, box of frogs [delete as appropriate]) ultimately to the .exe or .ipa after a build?
Or (hopefully) is it pure functionality for the Unreal Editor?
Does enabling the Python scripting plugin add anything (filesize, link libraries, box of frogs [delete as appropriate]) ultimately to the .exe or .ipa after a build?
Or (hopefully) is it pure functionality for the Unreal Editor?
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