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Using the Python scripting plugin

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    Using the Python scripting plugin

    Stoopid question time...

    Does enabling the Python scripting plugin add anything (filesize, link libraries, box of frogs [delete as appropriate]) ultimately to the .exe or .ipa after a build?

    Or (hopefully) is it pure functionality for the Unreal Editor?



    #2
    From what I understand, it's just the Editor.
    Richard Frost

    Head of VR & AR
    Pilbrow & Partners

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      #3
      Good to know, thank you.

      Comment


        #4
        I did note that this popped up in my uproject file

        {
        "Name": "PythonScriptPlugin",
        "Enabled": true
        }

        ..which might just be the only reference to the Python editor.

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