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Python: Create custom-shape volumes in Unreal directly (via geometry editing?)

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    Python: Create custom-shape volumes in Unreal directly (via geometry editing?)

    I learned from this post: https://answers.unrealengine.com/que...er-volume.html

    that to have a custom-shaped volume, I have to use the geometry-editing mode on a default cubic volume. Correct me if I'm wrong, please.

    I'd love to automate this to create arbitrarily-shaped volumes, but it's unclear to me whether or not the geometry-editing mode can be automated at all.


    I can script the creation of a custom-shaped mesh with hard-coded vertices and edges in Blender, then import the .fbx into Unreal, but then it can only be a mesh,

    Is it possible to script the custom-shaping on Volumes in Unreal directly?

    If not, it would also be nice to know how to customize the shapes of a mesh by scripting in Unreal directly.
    Last edited by kakyoism; 07-16-2019, 04:33 AM.
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