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Pawn removing itself from a called array, and I don't know why.

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    Pawn removing itself from a called array, and I don't know why.

    First of all, I think this is where I would post issues such as these, if not forgive me and let me know where I should please.

    Now, for this I have this pawn (Known as A_Transport) grab an array in the Player's blueprint that has all the actors in a certain distance. For some reason, the Transport doesn't appear in this array, but only in it's own blueprint because when I check the Player's array, this pawn does exist in it.

    I figured this out by making A_Transport make it's own array based on the array the Player has. To my belief, this should just be a copy of the Player's array.
    Click image for larger version

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    Here, while playing the scene. I can see the player array does contain the Transport as an actor in it's radar.
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    But when I look over at the Transport's array, it's missing itself.
    Click image for larger version

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    I have no idea what to do because it should just copy over the array but it doesn't. Anyone know why?

    #2
    Heyo! Problem solved! I don't know what I did to the mesh but apparently it was making this happen. So I just imported the mesh again and switched it out and boom, we're in business. Don't know why a change in the Mesh details would make such a thing like this occur still.

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