Hello,
I'm trying to find a way to add an already imported animation into a sequence.
After multiple hours, I found a working solution in 4.22, but I think that it might not be the best way to do it.
Do you know any better way?
And
Is it possible to do it in 4.21?
Here is my starting point:
I'm trying to find a way to add an already imported animation into a sequence.
After multiple hours, I found a working solution in 4.22, but I think that it might not be the best way to do it.
Do you know any better way?
And
Is it possible to do it in 4.21?
Here is my starting point:
Code:
import unreal # Get Actor from the world actor = unreal.GameplayStatics.get_all_actors_of_class(unreal.EditorLevelLibrary.get_editor_world(), unreal.SkeletalMeshActor)[0] # Get Sequencer sequence_asset = unreal.LevelSequence.cast(unreal.load_asset('/Game/Sequences/SEQ_Test')) # Add Actor in Sequencer possessable = sequence_asset.add_possessable(actor) # Get Animation animation_asset = unreal.AnimSequence.cast(unreal.load_asset('/Game/Animations/AN_Test')) params = unreal.MovieSceneSkeletalAnimationParams() params.set_editor_property('Animation', animation_asset) # Add track animation_track = possessable.add_track(unreal.MovieSceneSkeletalAnimationTrack) # Add section animation_section = animation_track.add_section() animation_section.set_editor_property('Params', params) animation_section.set_range(0, animation_asset.get_editor_property('sequence_length'))
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