All my tests were in 4.21, but everything looks the same as 4.20 to me
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Importing assets into Unreal 4.20 using python
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I thought I would give an update...I managed to suppress the import dialog when importing into scene by modifying the FbxSceneImportFactory.cpp by basically not showing the window and adding the import options in the same cpp (for now).
My changes are currently hard coded (setting import parameters in code instead of an external JSON) and not fancy at all, but it does the job for me, at the moment, having an automatic import without user interaction.
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Basic ability to select face/s and perform operations on them, such as detaching to create a new mesh, deleting, or flipping their normals. This helps fix import problems where changing the source data is difficult or impossible. mybpcredit
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has anyone else found that when importing an animation with this method, even if "import_mesh" is set to False, the mesh is still imported (if there was a mesh in the FBX of course)? I'm seeing this consistently.
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