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[Map] Jurassic Park insipired level — with robo raptors

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    [Map] Jurassic Park insipired level — with robo raptors

    Hey all,

    For a while now I have been working on CTF-PaleoPark, a map for UT4 inspired by Jurassic Park.
    https://forums.unrealtournament.com/...working-title)

    I ported it over to the Robo Recall mod editor, and pretty awesome!

    Click image for larger version

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    The map is still far from finished, but I'm sure it's gonna be great fun to make it.

    Click image for larger version

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    I'm also working on a base mesh for a custom enemy, a robo raptor.
    Not sure how I'm going to hook it up, but I'm sure I'll figure it out

    Any thoughts so far?

    #2
    Don't forget the acid-spewing Crichtonodons. This looks awesome!

    Comment


      #3
      Thanks Vii
      If I do find some time, I might make the Dilophosaurus, but I think I'll have my hands with just one enemy - and maybe a boss, but that's going to be a surprise.

      Click image for larger version

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      How are these legs? A simple bake with basic values, to try and match the robo recall style - for the final one I'll be using RR's master material.
      To save some time, I'm keeping the polycount a bit lower than what I can get away with. I'd rather spend more time on a coherent final project than little details.

      Comment


        #4
        [MENTION=8]Alexander Paschall[/MENTION], I want to make an enemy that behaves a lot like the Rocketeer biped character, but with a very different skinned mesh (the raptor). What is the best way to go about this? Just start from the Character blueprint and work from there? Would I be able to abuse the biped rig to fit my robo raptor?
        Last edited by ThomasKole; 04-10-2017, 08:28 AM.

        Comment


          #5
          You could easily start with the biped, but you'll need a way to compensate for the large forward-mounted head/torso. The AI would probably have them bonking their heads into everything, so you'll want to fix that.
          Twitch /unrealalexander| Twitter @UnrealAlexander
          How to report a bug? | Installation & Setup issues?
          Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

          Comment


            #6
            Right now I'm just trying to start from an empty blueprints deriving from Odin BaseCharacter. Let's see what happens

            Comment


              #7
              This project looks amazing! I'm really looking forward to see how this develops. You have made some great progress and have a solid idea.

              Comment


                #8
                Now that I have a proper PC and a VR system, I can finally get to work.
                I started adding some basic game functionality to my level, to see how that works.
                Here's a video:
                https://twitter.com/Stabberthomas/st...45979099873280
                Last edited by ThomasKole; 05-28-2017, 05:08 AM.

                Comment


                  #9
                  This video is amazing. I like this concept and you made an excellent video. And continue the good work.Thanks for sharing.

                  Comment


                    #10
                    This looks astounding!!! Can't wait for a release!

                    Comment

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