Is This Possible?
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PIE with mouse and keyboard?
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Originally posted by J_Tox View Posthello ? am I saying something wrong ?
So, when level designing and making thousands of iterations per day, I would like to know if each time a change is made, I would have to put a VR headset on to check the outcome of that which has been designed.
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Originally posted by J_Tox View PostYou can do like this:
Can you please upload a video of you hitting that button and showing me what happens, because when I do it, all I get is a white screen in the editor viewport. No joy.
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OK when you have that white screen in the editor viewport you are almost there...just move the arrow of the mouse on it and RMB or LMB and you will see a small message about the mouse.
After that:
(For me ) I just push the P key on the keyboard and after few seconds you are in the elevator...
Enjoy ..Last edited by J_Tox; 03-19-2018, 12:08 PM.
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Originally posted by J_Tox View PostOK when you have that white screen in the editor viewport you are almost there...just move the arrow of the mouse on it and RMB or LMB and you will see a small message about the mouse.
After that:
(For me ) I just push the P key on the keyboard and after few seconds you are in the elevator...
Enjoy ..
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They certainly change the inputs with a new update.
Can you try with a Xbox games, perhaps it is a solution.
I don't know as I'm not making mod now on RR.
or you can in the project setting make change to the default input.ini
see doc UE4 on : Input Action And Axis Mappings In UE4
Last edited by J_Tox; 03-28-2018, 01:36 PM.
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Mitch Mitchell yes, unfortunately this is a VR game and they designed the mod editor around that fact. You can simulate levels in the viewport, but to test out a level you do indeed have to put your headset on... as that's how you'll be playing the levels afterwards. Trust me though, it's not as annoying as it sounds. If my mod levels are any evidence of such, I've made a decent amount of them -
www.roborecallmods.com
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