Currently working on mortar and pestle trying to make modded cementing paste.
I followed this tutorial https://forums.unrealengine.com/show...cture-variants and got most everything working. Here is what I have set up:
1) A modified PrimalItemStructure, the structure itself and its inventory. PrimalItem and Inventory were made with the "child class" option, the structure was made via "copy" (since it didn't work properly otherwise). Everything seems to be working fine. No modified engram, I used item remapping instead.
2) A modified cementing paste blueprint. One again, child class, no custom engram, used item remapping.
3) The modified cementing paste requires the modified inventory to be made. The modified inventory has the normal cementing paste replaced with the modified one.
However, the modified mortar and pestle can craft any non-modified recipe (like narcotic), but the modified cementing paste won't show up.
What did I miss?
I followed this tutorial https://forums.unrealengine.com/show...cture-variants and got most everything working. Here is what I have set up:
1) A modified PrimalItemStructure, the structure itself and its inventory. PrimalItem and Inventory were made with the "child class" option, the structure was made via "copy" (since it didn't work properly otherwise). Everything seems to be working fine. No modified engram, I used item remapping instead.
2) A modified cementing paste blueprint. One again, child class, no custom engram, used item remapping.
3) The modified cementing paste requires the modified inventory to be made. The modified inventory has the normal cementing paste replaced with the modified one.
However, the modified mortar and pestle can craft any non-modified recipe (like narcotic), but the modified cementing paste won't show up.
What did I miss?
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