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Protecting your rights as a Mod Author!

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  • replied
    Gladly as the author of the work you DO hold certain rights to the content. While these do not and cannot infringe on the copyright of the game it is created for, the author still retains full rights in every other respect - for example in the case of people monetizing the content. While some companies - including Bethesda and Valve - try funny business with special clauses in their ToS it is important to note that these are not legally binding if they violate copyright laws, and these clauses do (e.g. Valve makes the uploader agree that their only compensation is being allowed to upload content, and that does not hold up at all legally). Studio Wildcard have stated that server owners can hide ARK content behind server shops, however that naturally does not extend to content they hold no copyright to. Sponsored mods are a special case as Studio Wildcard purchased the full rights to these creations, so one can assume that they fall in the same category as base game content.

    TLDR: Save yourself some trouble and add the license

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  • replied
    Nope nope and nope. Not new to Modding. Bethesda made this clear a long time ago. Creative Commons protects a mod author from nothing. The content you add to ARK is the sole property of WildCard because you are using their assets to produce said content and as such WildCard may have the rights to prosecute but you have none. **/me looks at self saying "good luck telling an content creator their work is not their property"** People charging access to their servers maybe a Wildcard violation but is not a concern of yours. Ooops did I Necro? Doesnt matter because I wont be looking for a reply just as long as the poor shlubs stopping bye from google get their facts right. The cold truth about modding is YOU OWN NOTHING. Merry Christmas and hope ur new year is better than the last.

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  • replied
    Originally posted by Angrytoilet View Post
    long post made short:

    https://creativecommons.org/licenses.../4.0/legalcode

    make sure you read and understand 100% of this, as, it doesnt protect you as much as stated in the original post. Section 8 is a good one.

    "copyright holder"

    You do not hold a copyright to your material unless you paid for one, and, no one that i have seen, has. So, your doing a lot of barking, and you have no "real" rights here. Be also mindful, that, if you pursue legal action, due to not holding a copyright on your material, you maybe counter-sued for all legal fees .... So in the long run, it may end-up biting you in the rear. Best practice, is, get a copyright if your that worried about it.
    If there is no other copyright for such material, the creator is granted inherent copyright privileges. Yes its hard to go to court with inherent copyright, but that's all that is needed for a DMCA.

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  • replied
    long post made short:

    https://creativecommons.org/licenses.../4.0/legalcode

    make sure you read and understand 100% of this, as, it doesnt protect you as much as stated in the original post. Section 8 is a good one.

    "copyright holder"

    You do not hold a copyright to your material unless you paid for one, and, no one that i have seen, has. So, your doing a lot of barking, and you have no "real" rights here. Be also mindful, that, if you pursue legal action, due to not holding a copyright on your material, you maybe counter-sued for all legal fees .... So in the long run, it may end-up biting you in the rear. Best practice, is, get a copyright if your that worried about it.
    Last edited by AP_Studios; 07-06-2016, 02:38 AM.

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  • replied
    Hey Guys,

    i'm Not keen on international right of authors, but with german rights i am.

    If your german and See a violation of your authors rights, just look for a lawyer and let hin work. Hamburg is always a good spot, the judges are known as very strikt with that violations.

    Because of the internet is all over the world, the crime scene is it, too for a german judge. So it's possible for you to pick Hamburg

    An author is s.o. starting to realize an idea. And with that starting ( hopefully with a Date anywhere to proof) a german get's several rights.
    1. You decide who May use it and how long
    2. You decide If s.b. May use ur work and change it. (scaling a picture or Photoshop it etc.)
    3. You decide if it can and how it will bei published.
    4. several other rights Not useful here in general.

    So if you get to know s.o. using your content, ask a lawyer, try to figure out a similar license cost. (In general with photos etc. min. 200€) and let the lawyer write a nice little Letter. Even Steam can't get the copyright, Because in germany it's just possible to allow s.o. to "violate" your rights, but you will always bei the owner.

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  • replied
    Originally posted by Vindomire View Post
    this cant be done... people keep thinking "oh that is my idea and works teh same as mine... THEY STOLE IT!!!!". Wrong answer. When you cook the mod we cant add it to our dev kit, it wont open. i cant download your mod and steal your assets.
    While this may be true for compiled assets that are put into a binary format for run time speed, this doesn't apply to textures. You can view them in the devkit and even export them no problem by moving the cooked mods folder over to the devkit's mod dev folder. Binary assets will crash the devkit but textures will not.

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  • replied
    Originally posted by Encryption767 View Post
    What about other mod authors who are using custom work from your mod? What recourse is there with this?


    This was actually answered else where by a helpful admin. Steam has a DMCA take down page for those unaware.

    It can be found here:
    https://steamcommunity.com/dmca/create/
    this cant be done... people keep thinking "oh that is my idea and works teh same as mine... THEY STOLE IT!!!!". Wrong answer. When you cook the mod we cant add it to our dev kit, it wont open. i cant download your mod and steal your assets.

    Leave a comment:


  • replied
    What about other mod authors who are using custom work from your mod? What recourse is there with this?


    This was actually answered else where by a helpful admin. Steam has a DMCA take down page for those unaware.

    It can be found here:
    https://steamcommunity.com/dmca/create/
    Last edited by Encryption767; 05-17-2016, 11:04 PM.

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  • replied
    This was a really good read and great information. Thanks woeful for posting this, i appriciate it!

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  • replied
    Ok, no more bumping.. It's now a part of sticky nation!

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  • replied
    Bump for the sake of bumping.

    -WM

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  • replied
    bump to the top

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  • replied
    I have no issues with servers accepting donations and turning their server into a pay 2 win if they want.

    I also have no issue with a mod dev creating a mod specifically for donations, or creating a mod just for their server to help promote donations.

    What I do have a problem with, is the clear violation of creators rights concerning mods. 99.9% of these problems are solved just by contacting the mod dev first.

    Even if the mod item is completely available to learn for everyone on the server, the fact that you can buy that mod item to help support the server is the same thing in my opinion too, and without the permission of the mod developer, I still see this as a violation of the creators rights.

    ArkHappens is still selling industrial grinder, and whatever titan forge is. I have tried adding the mod dev of industrial grinder to my steam friends to notify, but have yet to receive a response.

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  • replied
    The Ark Dev has already spoken about monetizing on the Ark content.

    http://steamcommunity.com/app/346110...5406656761009/

    Both TheRightHand and Drake has commented on that thread. However, custom mod content is another story.

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  • replied
    To give an update the situation Jslay and I were facing, they did finally remove all of the offending material, but it wasn't until we commented to one of their advertising sites where their admin and players frequently posted. At first they were rather indignant about the situation but once we explained that selling something created by another was most certainly a form of theft they apologized and were actually quite polite about it. They quickly removed our mods from their donation advertisements, even removing the Glass Metal mod references before asked to do so by its mod author (as only the owner of infringed upon works has the right to request a take down). I thanked them for setting things right and for me the matter is closed.

    But we as a community should certainly stay vigilant to behavior like that and let each other know when it arises.


    Personally, I think server owners should be able to provide services to donators, with services being defined purely as actions one would need to be an admin to do such as custom-coloring dinosaurs. Once you start selling items, even vanilla ones, it starts to get iffy. The ARK Dev team owns the intellectual property of everything in ARK, so only they can say if such behavior is ok or not. When modded works start getting sold, it adds another layer as the ARK Dev team owns the original material and we modders also own the derivative works.

    The site that had infringed upon Jslay and myself had very specifically listed our mods, including links to our Workshop pages. Heck, they even photoshopped out my Skull Island and Fandom Fineries logos and added their own server logo over my items. That combined with selling individual items from my mod for a buck each or bundles of my parachutes for $10, it was certainly a clear violation that required response.



    The site spezz lists above is certainly referencing modded material, but its not specifically naming the mods in question, nor is it showing art created by said mod owners. Is it ok? That's up to the ARK Devs and mod owners of the listed items (dragon saddles and armor as well as photon cannons and rifles).
    Last edited by Ertosi; 03-19-2016, 10:35 PM.

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