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Ark Modding Tutorials

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  • replied
    Wookie. would you do a slow and steady tutorial tutorial and using the blueprint programming interface? I find there are a lack of tutorials for it.
    Thank you

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  • replied
    Would like a tutorial on properly setting up the placement of structures settings. Having issues with items not lining up quite right and being offset from corners or from the foundation.

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  • replied
    Hey KINGSLAYER, have you checked that the skeleton for your mesh and the skeleton for the Bigfoot are the same. I know that, in the standard unreal editor, you have to make sure that your skeleton is the same, or, else you have to either: 1. create all new animations and anim blueprints, or 2. retarget all of the existing animations to your new skeleton. i'm kind of new to this myself, but as far as I can tell, this sounds like a skeleton/animation problem, not anything to do with the anim blueprint itself.
    Hope this helps, and happy modding.

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  • replied
    Question, Think you can make a Tutorial on how to make Vehicles? Land/Flying base?

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  • replied
    Hey all, I am trying to create a "simple" NPC character, I tried the long route at first to use all blueprints human but after many cooks and fails I decided a new approach. So now I'm trying to simply change the skeleton, skeletal mesh and Animation BP's of an already existing Dino. In this case I'm trying to use the Bigfoot character. So basically what I did was I took all the BP's needed to spawn Bigfoot and once it was a success I tried to just change the skeletal mesh and Animation BP's to human and what happens when I play it in editor is they spawn in, they have the human mesh and they move around but their body parts don't move. I've tried changing the animation BP's around but still no progress. If anyone has any knowledge on this, or feels like tinkering with it and if you find anything I would be greatly appreciative.

    Thanks in advance,
    Kingslayer

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  • replied
    didnt think of that

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  • replied
    Originally posted by n123q45 View Post
    So... I've watched wookie's tutorials and am wondering... How do we script our own stuff? He has showed us how to copy and alter the blueprint, but how do you make something that has no default function in ark. Example: the stargates. There is nothing in ark that tps the player so how would u script that
    How about beds? The obelisks which teleport you to the boss arenas?

    Every mod in ark is made of functions already built in, they are just used in a much much smarter way to make it look like it's something totally new.
    Till they release access to the core game logic and make it possible that we write some c++ code on our own, you will be restricted on reusing whatever is already available, at least that's what i think/discovered till now.

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  • replied
    Nothing? There's SetActorLocation and a specific Teleport node.

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  • replied
    So... I've watched wookie's tutorials and am wondering... How do we script our own stuff? He has showed us how to copy and alter the blueprint, but how do you make something that has no default function in ark. Example: the stargates. There is nothing in ark that tps the player so how would u script that

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  • replied
    some mod to change the difficulty of the server?

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  • replied
    is there also a video tutorial for total conversions, please?

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  • replied
    Just a question, how would i go about creating a whole new npc in the game, from scratch. I've been looking but to no avail have i foung any tutorials. I am sorta ok at modeling, I can handle that part. What i really need help with is importing those models to the dev kit and having them be registered as npcs just like the dinos in the game.
    I

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  • replied
    [MENTION=79761]Ferrat[/MENTION]

    That's easy in the Cook menu Under what ever your map/mod is called put

    C:\SteamLibrary\steamapps\common\ARK\ShooterGame\testingmod

    Once its cooked it will only cook to that folder and not be able to upload to steam, you will have two folders 123456789 + yourmodname and a 123456789 mod file.

    Open yourmodname and cut all the contents out and paste it in the 123456789 folder and now copy both the 123456789 folder and Mod File to

    C:\SteamLibrary\steamapps\common\ARK\ShooterGame\Content\Mods

    And that will then show up in your game

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  • replied
    Is there a way to test a mod before you upload it to steam, I have tried to put in an address in the 'Test Mod Output Directory' but it will not appear in the game when I play local server or is this just for sp mode?

    If you know how to do this a tutorial on it would not come amiss.

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  • replied
    Request, A video on how to make a map extension useing custom dino spawns, also the Dino Spawn tutorial doesn't tell you how to paint your new spawner on anything as in you place it on the test map but the guy doesn't show you how to import it into the island map or the center map.

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