So this was the first time i had to update the kit and when i hit update it told me i needed 87gb of free space and i had 38. I had to uninstall the kit then install again to download the 87gb that was actually only 68.4 when it started to download. What am i missing here? Why wouldnt it just update the needed files only?
So this was the first time i had to update the kit and when i hit update it told me i needed 87gb of free space and i had 38. I had to uninstall the kit then install again to download the 87gb that was actually only 68.4 when it started to download. What am i missing here? Why wouldnt it just update the needed files only?
the epic launcher does that nothing they can do to fix it it will just get larger
Mine is still crashing. I tried verifying and re-extracting the github data. And I still get this, but it doesn't happen as fast now.
LowLevelFatalError [File:E:\SVN_Ark\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1488]
Failed to find shader map for default material WorldGridMaterial! Please make sure cooking was successful.
Hey I'm looking into this now. Can you PM me a link to your Mod uasset files/directory zipped up? Will use that to reproduce the problem and will get it fixed ASAP!!!!
Thanks very much,
Jeremy Stieglitz
Thanks, but i've found that my level file didn't point to my primalgamedata file. I'm unsure how it happened because I haven't been in the level file for months and I haven't replaced my primalgamedata file either. I appreciate the help tho!
Is the GitHub link for 242.8 working for anyone else? All I get is 404 not found error
The Git is private, you need to be invited to join the UnrealEngine Git from which ARK's is branched/made private - that or signed in if you've already been added.
There's a video or something floating about on youtube somewhere...
My server has been down for +-24hrs now ( since update to v242.8 )
The hosting company says our savegame file somehow got corrupted.
I looked into the server FTP and found this is causing the server to crash:
wait so every update will just add 80gb of storage? that is insane. how would anyone ever have enough storage space for this then. I use an SSD. Even if I had 1tb one it would used up in 10 updates if that is true.
wait so every update will just add 80gb of storage? that is insane. how would anyone ever have enough storage space for this then. I use an SSD. Even if I had 1tb one it would used up in 10 updates if that is true.
It doesn't. It thinks it needs that much space, but it doesn't actually want it. It also has issues with correct drive scanning/detection and detecting a moved/partial install.
SSD's... sure, you get a nice bump in loading times and what not, but they are not recommended purely for that fact that the DevKit can be write intensive at times, not to mention it will continuously grow in size regardless of updates... I think one of my DevKit installs is sitting at 150GB's or something.
I just updated through he launcher and it is still crashing
Hey Matt_Tuttle -- are you sure your Mod doesn't have WorldGridMaterial modified in any way? Is anyone else seeing this problem?
Uncle_Bob125 -- this appears to be due to a custom food recipe using an item which is no longer in the mod. I'll add protection for that case in the main game shortly.
Hey Matt_Tuttle -- are you sure your Mod doesn't have WorldGridMaterial modified in any way? Is anyone else seeing this problem?
The Tek suit was pointing to a material file not in the game. What made t hard to figure out is to get the cooker to update the mod I had to verify, save all, reset mod guid and restart the dev kit. But then its only good for one cook.
It is even doing it to the untouched dino arena mod. The file save times in the test mod output directory and Modtools/output/ folders are all the same before and after cooking.
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