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4/8/2020: ARK Dev Kit v310.1 is now available on the Epic Launcher

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    So how exactly are you supposed to edit the dinoattackinfos dynamically? Setting them using the "set attackinfos" node will instantly crash the devkit and setting members of attack info does nothing.

    Is it only working when implemented to the dino bp itself? If so then it sadly doesn't help me in any way...
    Last edited by Judqment8; 07-06-2016, 05:15 AM.

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      CanĀ“t see any Clutter from ClutterLayerActor in the DevKit...
      It has worked before the update^^

      Ingame all works fine

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        This could be just me but is anyone else getting the failed to compile with Titanosaurs characterBP or DinoCharacterStatusComponent_BP files? The Log also shows a bunch of stuff was unable to be found.

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          Originally posted by JasterMK3 View Post
          This could be just me but is anyone else getting the failed to compile with Titanosaurs characterBP or DinoCharacterStatusComponent_BP files? The Log also shows a bunch of stuff was unable to be found.
          Hmm seems to compile fine for me in the DevKit. Regarding the missing asset warnings, those are harmless and normal just due to how the Blueprints try to implicitly load some assets -- those assets actually exist (such as SM_Wall_Wood etc).

          ADK 244.2 has now been posted the Epic Launcher as well!

          -Jeremy

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            Great thanks Jeremy

            I always wait for the epic update.

            Vw

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              Is there a link to the new content? A Google Drive link I mean.
              I guess there are assets missing from the Github release.

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                I'm getting this error the SECOND time I try and play the test map in the editor. It reliably works the first time every time but the second time I try and play in the editor (say after I edit a Blueprint or modify something) it crashes. Anyone have any suggestion? Is this a Bug with the new version or my PC. I wasn't having this trouble with earlier versions.

                Fatal error: [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 599]
                Trying to call UObject::BeginDestroy from outside of UObject::ConditionalBeginDestroy on object None. Please fix up the calling code.


                VERSION: 244.2
                KERNELBASE.dll!UnknownFunction (0x00007ffb60041f28) + 0 bytes [UnknownFile:0]
                UE4Editor-Core.dll!UnknownFunction (0x00007ffb174218a4) + 0 bytes [UnknownFile:0]
                UE4Editor-Core.dll!UnknownFunction (0x00007ffb1733982f) + 0 bytes [UnknownFile:0]
                UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffb16f20c0f) + 0 bytes [UnknownFile:0]
                UE4Editor-ShooterGame.dll!ADayCycleManager::Tick() (0x00007ffb0aa06c80) + 54 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\daycyclemanager.cpp:67]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb122f4dee) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb122ab249) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb129e90c6) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb129fe31e) + 0 bytes [UnknownFile:0]
                UE4Editor-Core.dll!UnknownFunction (0x00007ffb17216760) + 0 bytes [UnknownFile:0]
                UE4Editor-Core.dll!UnknownFunction (0x00007ffb172168ed) + 0 bytes [UnknownFile:0]
                UE4Editor-Core.dll!UnknownFunction (0x00007ffb17241ea5) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb125e60a5) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb12a4c2e9) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb12a58ea8) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb12663b86) + 0 bytes [UnknownFile:0]
                UE4Editor-Engine.dll!UnknownFunction (0x00007ffb1266ef12) + 0 bytes [UnknownFile:0]
                UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffb157b13e4) + 0 bytes [UnknownFile:0]
                UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffb15c1bc16) + 0 bytes [UnknownFile:0]
                UE4Editor.exe!UnknownFunction (0x00007ff7a4799564) + 0 bytes [UnknownFile:0]
                UE4Editor.exe!UnknownFunction (0x00007ff7a478ed0f) + 0 bytes [UnknownFile:0]
                UE4Editor.exe!UnknownFunction (0x00007ff7a478ed7a) + 0 bytes [UnknownFile:0]
                UE4Editor.exe!UnknownFunction (0x00007ff7a479abe0) + 0 bytes [UnknownFile:0]
                UE4Editor.exe!UnknownFunction (0x00007ff7a479bb19) + 0 bytes [UnknownFile:0]
                KERNEL32.DLL!UnknownFunction (0x00007ffb61f68102) + 0 bytes [UnknownFile:0]
                ntdll.dll!UnknownFunction (0x00007ffb62f2c5b4) + 0 bytes [UnknownFile:0]
                ntdll.dll!UnknownFunction (0x00007ffb62f2c5b4) + 0 bytes [UnknownFile:0]

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                  After getting the update from epic i can now load the titanosaur.

                  However, for some odd reason i cannot change the trikes weight, or even level it up in devkit testing, it takes the level up but doesn't increase the weight. The weight is currently locked to 1000.

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                    Originally posted by Crusadercrush View Post
                    Is there a link to the new content? A Google Drive link I mean. I guess there are assets missing from the Github release.
                    The update's been pushed to the launcher already.

                    And yes, GitHub is only the binaries, and if there's no content diff link, it's been removed.

                    Originally posted by JasterMK3 View Post
                    After getting the update from epic i can now load the titanosaur. However, for some odd reason i cannot change the trikes weight, or even level it up in devkit testing, it takes the level up but doesn't increase the weight. The weight is currently locked to 1000.
                    I know the players the inventory is locked to 1000 while in the DevKit - you can't change it without modifying the blueprints themselves(has no bearing in-game) - and this probably happens for creatures too. If so, then it can't be changed while testing I believe without either disabling Use Cheat Inventory, or changing the Cheat Inventory size or whatever it is, I can't recall where I've seen it before as I don't think changing the weight is necessary, either way it may be the pawn or the component itself where I saw them.

                    -WM
                    Workshop: My Workshop
                    ARK Modding Discord Admin: Join here!

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                      6/11: 242:
                      Be sure to have a look at the new Persistent Buff/Disease system (there is capability to save & modify custom metadata variables with the Diseases for long-term multi-stage effects, I'll work up an example soon)
                      Jeremy,
                      is this still happening?
                      DinoOverhaul X CLICK HERE

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                        Wit the release of 245v, we expect very soon the update of the dev kit?

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                          If you notice, Ark keeps getting small patches for fixes for this update. Until the majority of those are ironed out, I doubt we'll see the dev kit update.

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                            Please update as soon as posible for having the grinder blueprints and the other new items!!!

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                              The link to the Diff Content seems broken.

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                                Think it just was not completely uploaded yet. Got an error few minutes ago, now it works!
                                ARKModding.net Wiki --- ARKModding.net: Resource Collection, BP Snippets --- ADK Tutorial/Example Blueprint Collection on github --- Tutorial: Adding custom MultiUse(Radial) menu entry/action --- My Steam Workshop

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