Announcement

Collapse
No announcement yet.

10/11: ARK Dev Kit v271.9 is now on Google Drive!

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    My devkit still isn't 224.3 and I downloaded the new content over the top from the link in the OP. DId I miss a step to get the devkit showing as 224.3 ??

    Comment


    • #32
      The DevKit version more than likely won't change its number... .3 was mainly, if not only, single .dll file that wasn't updated correctly which was causing cooking errors and some others.

      I updated manually a few days ago with the .2 content and redownloaded the github binaries when the offending dll was updated and haven't had any issues, the offhand slot still shows and I never got any cooking errors, and my DevKit only shows .2. It's not that big of a deal, a number change.

      -WM
      Workshop: My Workshop
      ARK Modding Discord Admin: Join here!

      Comment


      • #33
        The Update allso have the SotF Map instat of the Normal Map

        Comment


        • #34
          This build of the Devkit has some serious issues with it. Devs please take some time to review the build and push us a clean one, thank you.

          Fatal error!

          This only happens in the swamp areas

          PhysX3_x64.dll!physx::Sq::AABBTree::refitMarked() (0x00007ffcecc183d0) + 320 bytes [c:\svns\ue4physx\source\scenequery\sqaabbtree.cpp:1006]
          PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffcecc0f878) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:597]
          PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcecc0dfae) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqscenequerymanager.cpp:294]
          PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcecb52b03) + 119 bytes [c:\svns\ue4physx\source\physx\src\npscenequeries.cpp:73]
          ShooterGame.exe!RaycastSingle() (0x00007ff6e42bf043) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\collision\physxcollision.cpp:888]
          ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6e42658be) + 252 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:165]
          ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6e426826d) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:482]
          ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6e425eb65) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
          ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6e425ee28) + 36 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
          ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
          ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
          ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
          ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
          ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
          ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6e425f338) + 9 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
          ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
          ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
          ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
          ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6e424f7e4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
          ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6e40c4454) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1100]
          ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6e411f6ea) + 90 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1463]
          ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6e40e8111) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:691]
          ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6e36b6376) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:338]
          ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6e36b5e5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:177]
          ShooterGame.exe!FTaskThread::Run() (0x00007ff6e36b63eb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:465]
          ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3780546) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
          ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3780408) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
          KERNEL32.DLL!UnknownFunction (0x00007ffd16492d92) + 0 bytes [UnknownFile:0]
          ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
          ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
          Last edited by M1k3_C; 11-27-2015, 11:49 PM.
          DinoOverhaul X CLICK HERE

          Comment


          • #35
            Originally posted by M1k3_C View Post
            This build of the Devkit has some serious issues with it. Devs please take some time to review the build and push us a clean one, thank you.

            Fatal error!

            This only happens in the swamp areas

            PhysX3_x64.dll!physx::Sq::AABBTree::refitMarked() (0x00007ffcecc183d0) + 320 bytes [c:\svns\ue4physx\source\scenequery\sqaabbtree.cpp:1006]
            PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffcecc0f878) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:597]
            PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcecc0dfae) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqscenequerymanager.cpp:294]
            PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcecb52b03) + 119 bytes [c:\svns\ue4physx\source\physx\src\npscenequeries.cpp:73]
            ShooterGame.exe!RaycastSingle() (0x00007ff6e42bf043) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\collision\physxcollision.cpp:888]
            ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6e42658be) + 252 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:165]
            ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6e426826d) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:482]
            ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6e425eb65) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
            ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6e425ee28) + 36 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
            ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
            ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
            ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
            ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
            ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
            ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6e425f338) + 9 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
            ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
            ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
            ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
            ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6e424f7e4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
            ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6e40c4454) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1100]
            ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6e411f6ea) + 90 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1463]
            ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6e40e8111) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:691]
            ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6e36b6376) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:338]
            ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6e36b5e5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:177]
            ShooterGame.exe!FTaskThread::Run() (0x00007ff6e36b63eb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:465]
            ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3780546) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
            ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3780408) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
            KERNEL32.DLL!UnknownFunction (0x00007ffd16492d92) + 0 bytes [UnknownFile:0]
            ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
            ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
            Exact same issue here (swamp as well). Current dev kit has some major flaws... Please make it a priority devs.

            Thanks,
            Rexcidium

            Comment


            • #36
              i get another force update, but i got no idea what its meant to change, as this thread hasn't changed info.

              Comment


              • #37
                Originally posted by StudioWildcard View Post
                Sorry, accidentally packaged old content in the Epic Launcher build. After updating with Epic Launcher, please install this new content for now, until we get the Epic Launcher updated:
                https://drive.google.com/file/d/0B0d...ew?usp=sharing
                Just wanted to bump, please view the above post, this issue is causing player crashes, thank you.
                DinoOverhaul X CLICK HERE

                Comment


                • #38
                  Bump. Just got the error as well, only not in the swamp. Any ETA on a more stable ADK?

                  Comment


                  • #39
                    The Pachy, Frog and Trilobite are missing textures, does anyone has the same problem?
                    Check out my ARK Mod Play As Dino!

                    Comment


                    • #40
                      Avter Epic Games Launcher still old Map and its the SotF Map !

                      Comment


                      • #41
                        Originally posted by Finntastic View Post
                        The Pachy, Frog and Trilobite are missing textures, does anyone has the same problem?
                        Yep, does not seem to hinder anything in game thank god... The animations in the PIE are also screwed up as the character always runs when on a dino....
                        DinoOverhaul X CLICK HERE

                        Comment


                        • #42
                          Sorry about that mix-up! We've posted non-crashing v224.5 binaries to GitHub (this was also an issue which affected the general game release and has since been fixed), and linked the correct v224 content in the original post. If someone can try them and confirm they seem to work alright, then we'll go ahead and get the Epic Launcher updated as well:

                          "ARK Dev Kit v224.4 has been posted to the Epic Launcher!
                          However, you'll want to install this corrected content over it: https://drive.google.com/file/d/0B0d...ew?usp=sharing
                          And these v224.5 Binaries, via GitHub, to fix a crash case: https://github.com/StudioWildcard1/Ark-Dev-Kit"

                          We really appreciate it!

                          -Drake

                          Comment


                          • #43
                            The last patch also seems to have made my pawn eternally sprint in place.

                            Comment


                            • #44
                              Originally posted by hogscraper View Post
                              The last patch also seems to have made my pawn eternally sprint in place.
                              Are you running v222.5 binaries from GitHub/content from Google Drive? Everything seems to be good with those for us...

                              Comment


                              • #45
                                i will be updating manually in just a moment drake. Ill let you know how it works for me

                                Comment

                                Working...
                                X