Ok so using the Epic games launcher to get the dev kit. How do I go about updating the dev kit.
Edit Its showing ver 224.5 as of 12/27/15.
The Launcher will tell you when an update is available.
The DevKit will not update through the launcher to v228.2 until the content is released(as stated they're waiting for the event to finish). Manually updating to 228.2 to get the Map Extension mod ability can be done through the GitHub mentioned in the original post.
With that being said how do we also override an existing sublevel???
Open up "TheIslandSubmaps\TheIsland" and open the "Levels" Window, select "Create New..." then Save your new Level within TheIslandSubMap's folder. To set its layers, Right-click on the new Level within the Levels Window, and choose Layer->Uncategorized, and save it.
Hey, just updated the GitHub devkit binaries. Will get them updated into the Epic Launcher soon. Here are the source files for the Pandora Isles ( http://steamcommunity.com/sharedfile.../?id=584076324 )"Map Extension", by the way, which shows you the file structure (the map goes in Maps\TheIslandSubmaps, while any custom assets go into your Mods\ModName folder):
Note that you can now include a PrimalGameData in your Map Extension "mod" just by having any "PrimalGameData" asset in your Mod's subfolder. That includes if you want to use a custom PrimalGameData in your map extension. And remember, any custom assets referenced by your Map Extension must be in the Mods\ModName subfolder that you will be cooking your Map Extension with. A Map Extension can not reference assets used by other, separate mods!
Cheers and have fun!!!! So close to next Mod Contest announcement now
i dunno if its me or just im doing something wrong but i can't seem to see the file on GitHub when i click https://github.com/StudioWildcard1/Ark-Dev-Kit all i get is a 404 error maybe someone can direct me to the correct spot
Any limitations for stacking spawn entries? Seems none of my NPC's want to spawn by themselves even tho entries are being cooked, and in game I'm able to spawn via console commands.
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