Speaking of, is there a proper order in which to copy over first? Binaries then differing content? or the other way around?
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1/18/2021: ARK Dev Kit v321.1 is now available on the Epic Launcher
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Originally posted by jslay View PostSpeaking of, is there a proper order in which to copy over first? Binaries then differing content? or the other way around?
Thank you so much jslay. The GitHub + Google Drive content seems good to us here (i.e. no crashes or animation problems and correct latest content), but once confirmed by someone from the community, we'll get the Epic Launcher updated.
Cheers,
Drake
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Getting a crash when compiling, but the cooker keeps going. So Im gunna let it finish, kick it off again, and get a screenshot for you.
Code:Ensure condition failed: bValidRootIndex [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp] [Line: 219] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4eb92a) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4eca57) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4f0b2b) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4d2601) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4de4b1) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1a6354) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1ed7cd) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1023fa) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff7563fa821) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff7563fa715) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff7563fce42) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff7563fed44) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff7563fed7a) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff75640ab40) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff75640ba79) + 0 bytes [UnknownFile:0] KERNEL32.DLL!UnknownFunction (0x00007ff86b378102) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
Last edited by jslay; 11-29-2015, 06:44 PM.
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Also, it would be really nice if there would be a way to get tribe ownership information off what an admin is looking at so that they can set the ownership of stuff properly without making it personal owner when they do give all structure/ give to me.
Structure ownership can be a real pain when transferring tribes or something like that and if it gets messed up, not much anyone can do but destroy, replace mats, and rebuild. Unless I am missing something.
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Compiled fine after verifying, Replacing with new files and trying again. And yes, cont walking ani was fixed.
New files in place. Cooking mod now...
This also crashes PIE
First Crash
Code:Ensure condition failed: bValidRootIndex [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp] [Line: 219] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53b92a) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53ca57) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f540b2b) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f522601) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f52e4b1) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1a6354) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1ed7cd) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1023fa) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6a821) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6a715) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6ce42) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6ed44) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6ed7a) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c7ab40) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c7ba79) + 0 bytes [UnknownFile:0] KERNEL32.DLL!UnknownFunction (0x00007ff86b378102) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
Second Crash (appears to be the same as first):
Code:Ensure condition failed: bValidRootIndex [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp] [Line: 219] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53b92a) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53ca57) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f540b2b) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f522601) + 0 bytes [UnknownFile:0] UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f52e4b1) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1a6354) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1ed7cd) + 0 bytes [UnknownFile:0] UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1023fa) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6a821) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6a715) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6ce42) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6ed44) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c6ed7a) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c7ab40) + 0 bytes [UnknownFile:0] UE4Editor.exe!UnknownFunction (0x00007ff791c7ba79) + 0 bytes [UnknownFile:0] KERNEL32.DLL!UnknownFunction (0x00007ff86b378102) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
Last edited by jslay; 11-29-2015, 07:50 PM.
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Originally posted by StudioWildcard View PostTry getting the latest binaries from GitHub (still referred to as v224.5). One of the 'uplugin' files was out of date, which was messing it up to cause that crash. Please let us know how it goes, thanks!
-Drake
As for the current build i will be testing here in 10minDinoOverhaul X CLICK HERE
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Originally posted by M1k3_C View PostDrake, please look into the penguin, angler, and deepwater spawner that the (Plesio is mapped to); when they are remapped with a copied version of those spawners they never stop spawning dinos, i had 80k angler fish and 20k penguins on the map, i had to remove the mapping of those spawners and just remap the NPCs.
-Drake
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Originally posted by jslay View PostCrashes appear to be fixed, but getting the cont walking ani again.
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Drake,
The animations seem to be fine, but as you can see by this screen shot http://postimg.org/image/7e3ndbpmd/full/ the meshes are still not showing correct and those dinos do not work correctly in PIE.DinoOverhaul X CLICK HERE
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Originally posted by hogscraper View Postcurrent github files and content are doing this while compiling. [ATTACH=CONFIG]68101[/ATTACH]
Current as of a couple hours ago.
M1k3_C, that is due to the content in the Epic Launcher being oudated. If you extract this content over it, it should work:
https://drive.google.com/file/d/0B0d...ew?usp=sharing
I think we need to get the DevKit on the Epic Launcher updated to ensure everyone is in sync
-Drake
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