My devkit still isn't 224.3 and I downloaded the new content over the top from the link in the OP. DId I miss a step to get the devkit showing as 224.3 ??
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1/1/2021: ARK Dev Kit v320.1 is now available on the Epic Launcher
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The DevKit version more than likely won't change its number... .3 was mainly, if not only, single .dll file that wasn't updated correctly which was causing cooking errors and some others.
I updated manually a few days ago with the .2 content and redownloaded the github binaries when the offending dll was updated and haven't had any issues, the offhand slot still shows and I never got any cooking errors, and my DevKit only shows .2. It's not that big of a deal, a number change.
-WM
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This build of the Devkit has some serious issues with it. Devs please take some time to review the build and push us a clean one, thank you.
Fatal error!
This only happens in the swamp areas
PhysX3_x64.dll!physx::Sq::AABBTree::refitMarked() (0x00007ffcecc183d0) + 320 bytes [c:\svns\ue4physx\source\scenequery\sqaabbtree.cpp:1006]
PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffcecc0f878) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:597]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcecc0dfae) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqscenequerymanager.cpp:294]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcecb52b03) + 119 bytes [c:\svns\ue4physx\source\physx\src\npscenequeries.cpp:73]
ShooterGame.exe!RaycastSingle() (0x00007ff6e42bf043) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\collision\physxcollision.cpp:888]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6e42658be) + 252 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:165]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6e426826d) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:482]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6e425eb65) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6e425ee28) + 36 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6e425f338) + 9 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6e424f7e4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6e40c4454) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1100]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6e411f6ea) + 90 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1463]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6e40e8111) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:691]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6e36b6376) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6e36b5e5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGame.exe!FTaskThread::Run() (0x00007ff6e36b63eb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:465]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3780546) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3780408) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffd16492d92) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]Last edited by M1k3_C; 11-27-2015, 11:49 PM.DinoOverhaul X CLICK HERE
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Originally posted by M1k3_C View PostThis build of the Devkit has some serious issues with it. Devs please take some time to review the build and push us a clean one, thank you.
Fatal error!
This only happens in the swamp areas
PhysX3_x64.dll!physx::Sq::AABBTree::refitMarked() (0x00007ffcecc183d0) + 320 bytes [c:\svns\ue4physx\source\scenequery\sqaabbtree.cpp:1006]
PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffcecc0f878) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:597]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcecc0dfae) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqscenequerymanager.cpp:294]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcecb52b03) + 119 bytes [c:\svns\ue4physx\source\physx\src\npscenequeries.cpp:73]
ShooterGame.exe!RaycastSingle() (0x00007ff6e42bf043) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\collision\physxcollision.cpp:888]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6e42658be) + 252 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:165]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6e426826d) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:482]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6e425eb65) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6e425ee28) + 36 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6e425f338) + 9 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6e424f7e4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6e40c4454) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1100]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6e411f6ea) + 90 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1463]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6e40e8111) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:691]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6e36b6376) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6e36b5e5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGame.exe!FTaskThread::Run() (0x00007ff6e36b63eb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:465]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3780546) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3780408) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffd16492d92) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
Thanks,
Rexcidium
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Originally posted by StudioWildcard View PostSorry, accidentally packaged old content in the Epic Launcher build. After updating with Epic Launcher, please install this new content for now, until we get the Epic Launcher updated:
https://drive.google.com/file/d/0B0d...ew?usp=sharingDinoOverhaul X CLICK HERE
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The Pachy, Frog and Trilobite are missing textures, does anyone has the same problem?Check out my ARK Mod Play As Dino!
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Originally posted by Finntastic View PostThe Pachy, Frog and Trilobite are missing textures, does anyone has the same problem?DinoOverhaul X CLICK HERE
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Sorry about that mix-up! We've posted non-crashing v224.5 binaries to GitHub (this was also an issue which affected the general game release and has since been fixed), and linked the correct v224 content in the original post. If someone can try them and confirm they seem to work alright, then we'll go ahead and get the Epic Launcher updated as well:
"ARK Dev Kit v224.4 has been posted to the Epic Launcher!
However, you'll want to install this corrected content over it: https://drive.google.com/file/d/0B0d...ew?usp=sharing
And these v224.5 Binaries, via GitHub, to fix a crash case: https://github.com/StudioWildcard1/Ark-Dev-Kit"
We really appreciate it!
-Drake
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