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Numerically Translating physics/BSP brush.

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    Numerically Translating physics/BSP brush.

    This may be an easy question to answer, but I can't seem to find a way to numerically enter XYZ transform values for the Physics brush. (BSP Brush as well) I see no fields for being able to do this.

    Here is an image explaining what I am talking about:

    https://i.imgur.com/MGL5dYP.jpg
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