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    Fatal Error! - Mod Map

    Anyone can tell me what this want saying me?



    ---------------------------
    The UE4-ShooterGame Game has crashed and will close
    ---------------------------
    Fatal error!







    ShooterGame.exe!TSet<TPair<FLogCategoryBase * __ptr64,FName>,TDefaultMapKeyFuncs<FLogCategoryBase * __ptr64,FName,0>,FDefaultSetAllocator>::FindId() (0x000000014022a244) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\containers\set.h:494]

    ShooterGame.exe!UAnimInstance::Montage_IsPlaying() (0x0000000140d98bc0) + 20 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animinstance.cpp:1892]

    ShooterGame.exe!APrimalCharacter::AnimationPreventsInput() (0x000000013fc50b6d) + 36 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3504]

    ShooterGame.exe!APrimalCharacter::ModifyInputAcceleration() (0x000000013fc50949) + 8 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3470]

    ShooterGame.exe!APrimalDinoCharacter::ModifyInputAcceleration() (0x000000013fca1339) + 11 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3537]

    ShooterGame.exe!UCharacterMovementComponent::ConstrainInputAcceleration() (0x00000001409c5baa) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\charactermovementcomponent.cpp:6914]

    ShooterGame.exe!UCharacterMovementComponent::TickComponent() (0x00000001409aa2ea) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1166]

    ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x000000014096a4e1) + 22 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\actorcomponent.cpp:970]

    ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000140ce068c) + 30 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]

    ShooterGame.exe!FTaskThread::ProcessTasks() (0x00000001401f8186) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:338]

    ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00000001401f7c6d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:177]

    ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001401f909d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:882]

    ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x0000000140291d61) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:187]

    ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000140cabea2) + 269 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]

    ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x0000000140cb081a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\ticktaskmanager.cpp:851]

    ShooterGame.exe!UWorld::RunTickGroup() (0x0000000140b0db5b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:694]

    ShooterGame.exe!UWorld::Tick() (0x0000000140b0ef25) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1206]

    ShooterGame.exe!UGameEngine::Tick() (0x0000000140a4085b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:938]

    ShooterGame.exe!FEngineLoop::Tick() (0x000000013fbd7829) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2321]

    ShooterGame.exe!GuardedMain() (0x000000013fbd1fec) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]

    ShooterGame.exe!GuardedMainWrapper() (0x000000013fbd8d0a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGame.exe!WinMain() (0x000000013fbd8e38) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

    ShooterGame.exe!__tmainCRTStartup() (0x0000000141ba1191) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    kernel32.dll!UnknownFunction (0x00000000770559dd) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x000000007718a631) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x000000007718a631) + 0 bytes [UnknownFile:0]


    ---------------------------
    OK
    ---------------------------

    In DevKit I get no MapCheck errors...
    Map check complete: 0 Error(s), 0 Warning(s), took 7323.502898ms to complete.
    I can play it in the active viewport without any errors, in standalone game the same, but after it got uploaded, the game freezes after a few minutes...


    I hope anyone can help me
    Last edited by Killerzwerg; 11-01-2015, 04:16 AM.

    #2
    How are you cooking the file?
    ARK Mods:

    Scientist Class - http://steamcommunity.com/sharedfile.../?id=527251743
    Oyster Bed 2.0 - http://steamcommunity.com/sharedfile.../?id=522160582

    Comment


      #3
      I cooked the map as a map^^
      I know what the problem was, added the Megapithecus with AI from Gigantopithecus, but with the attacks from Megapithecus...

      Comment

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