Announcement

Collapse
No announcement yet.

How to: Getting [Engine 4.9] art assets from the marketplace into Ark Dev kit.

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    How to: Getting [Engine 4.9] art assets from the marketplace into Ark Dev kit.

    Hi - this may not be the easiest way or the best way to get art assets into dev kit but it worked for me and I would like to share it, since it has come up a few times.
    I'm not a developer at all - I was just trying all the options randomly to try and get it to work. I hope it works for you


    I bought the modular Sci-fi hallways and interiors packs on the marketplace for help with the sci-fi elements of my ark mod - basically i want to take players inside the obelisks as part of a storyline thing, and I thought these looked perfect for that.

    Trouble is the assets are engine 4.8 / 4.9., and Dev kit is 4.5 so while the brushes and textures would load (if i copied them manually), the maps wouldn't.
    I'm not a level designer so just having the brushes and trying to put them together is probably simple for other people but not for me - I had hoped to be able to get the maps in as well to at least begin with a template.

    So:

    1. I made a blank project in unreal dev kit (4.9 engine), and a blank project in Ark dev kit.


    2. I added the scifi assets in the dev kit to my unreal 4.9 project.
    Click image for larger version

Name:	1.select.jpg
Views:	1
Size:	94.3 KB
ID:	1166058

    3. I loaded up the maps one at a time in the project, so that they ran in the window, and each time I selected "export all" and exported the maps as .t3d files. (unreal text).
    Click image for larger version

Name:	convert.jpg
Views:	1
Size:	130.3 KB
ID:	1166059

    4. I then manually copied the sci-fi assets folders in windows to a sub directory in my blank ark project (the t3d files were saved inside the maps directory).
    Click image for larger version

Name:	copy.jpg
Views:	1
Size:	43.0 KB
ID:	1166060

    5. I loaded my Ark dev kit project, and then I imported the .t3d (file>import) which looked for the assets in the directory hierarchy of the project folder... and loaded them up with out errors.

    et voila... the demo maps work without any errors.

    Click image for larger version

Name:	working.jpg
Views:	2
Size:	140.6 KB
ID:	1166057

    There are a few bits that still need to be done manually - like that I'm falling through the floor and whatnot.


    For info my next challenge is trying to get the substance 4.5 plugin to work in Ark so that we can import sbsas files
    I'm really loving the Allegorithmic atlantis demo and hope I can do the same as I did here.

    #2
    Nice write up!

    Comment


      #3
      Awesome bro.

      So to sum it up, we should use the latest engine, and export the items to ADK ?

      There are several meshes/animations that i liked. Dont mind paying if they are reasonable priced.
      Steam Profile : Enrell
      Mods : Alpha Sabertooth

      Comment


        #4
        I think it's gonna be "at your own risk" kind of thing.

        Im having a bit more trouble, for example, with the atlantis demo, because it needs the substance plugin (to read the sbsars files) - which can also be found in a 4.5 version, but I get errors with it, so I wait for help from the substance developers.

        I think the good thing with the unreal text format is if you do get errors its possible to go int and troubleshoot a little... see where it fails.

        At the very least, the later engine art assets dont seem to cause a problem if you just copy them over manually - so just to ge tthe brushes in I tihnk theres pretty good compatibility. I'm not so sure about animations. Please let us know how you get on - and good luck!

        Comment

        Working...
        X