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When to use a total conversion versus just a mod?

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    When to use a total conversion versus just a mod?

    When would I want to use a total conversion versus just using a modded map?

    I am making a pvp map that will have unique player spawns, unique loot crates, etc etc. I plan on having custom player actors that come with default stats and can't be leveled up etc.

    Should I make it a total conversion?

    #2
    I'd TC that for sure. Once you start making a custom map, that uses all new actors and stuff-- safety would go towards a TC. This way it's not reliant on the Core anymore and you can slap around anything you want.

    BUT that's me.
    ARK Mods:

    Scientist Class - http://steamcommunity.com/sharedfile.../?id=527251743
    Oyster Bed 2.0 - http://steamcommunity.com/sharedfile.../?id=522160582

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      #3
      Thanks for the advice! I was thinking it's probably smart to do a TC but I wasn't exactly sure.

      Do I just cook as "TC" before I upload?

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        #4
        As far as I know - I've not crafted/delved into a Total Conversion yet, but it should be the same cooking as the mod. Just a different button.
        ARK Mods:

        Scientist Class - http://steamcommunity.com/sharedfile.../?id=527251743
        Oyster Bed 2.0 - http://steamcommunity.com/sharedfile.../?id=522160582

        Comment

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