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Making looping timers on structures survive stasis?

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    Making looping timers on structures survive stasis?

    Right now if I want to have a structure that throws an event requiring server-side computation at regular intervals, I need to make it a prevent-stasis object, since stasis appears to eat timers and there doesn't appear to be a reliable way to get an event when an object wakes up from stasis (so that you could run the timer event only when someone is nearby). I can't imagine this scales very well.

    Is there something I'm missing?

    #2
    Have you tried the Auto Stasis and Prevent Stasis check marks in the item? I've never had to use those, but it might be a place to start.
    ARK Mods:

    Scientist Class - http://steamcommunity.com/sharedfile.../?id=527251743
    Oyster Bed 2.0 - http://steamcommunity.com/sharedfile.../?id=522160582

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      #3
      So that's exactly how I'm managing it now (refer original post). The concern is that this might not scale effectively (presumably structure stasis exists for real performance reasons!), so I was looking for a generalizable solution that didn't involve keeping structures awake all the time.

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        #4
        Yeah, I'd have to say scale wise - something that constantly attacks the server resources wouldn't do well exponentially as you add more and more of them to the landscape. Then again, if ya have a bad to the bone server..............
        ARK Mods:

        Scientist Class - http://steamcommunity.com/sharedfile.../?id=527251743
        Oyster Bed 2.0 - http://steamcommunity.com/sharedfile.../?id=522160582

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