Right now if I want to have a structure that throws an event requiring server-side computation at regular intervals, I need to make it a prevent-stasis object, since stasis appears to eat timers and there doesn't appear to be a reliable way to get an event when an object wakes up from stasis (so that you could run the timer event only when someone is nearby). I can't imagine this scales very well.
Is there something I'm missing?
Is there something I'm missing?
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