I am having difficulty trying to figure out what is causing my Small Dragons animation to not play properly in the latest update (219).
All was perfect up until the game was updated and now only the idle animation works but nothing else. Without a newer version of the devkit with the 219 content to test in, I haven't a clue as to what could be the problem other then a change within the games base Animblueprints.
Anyone else encountered this issue and if so have you found a way to fix it?
**
I have to explain to a lot of people why this is no longer working. I can only assume that these problems stem from new animations being added to the base blueprints and my current ones needing to be compiled against the newer version. I understand the game is in heavy development but it sure would be nice if someone from the development team would come in and give some technical details as to what to expect when there are changes to the code base we all rely on. Maybe even a devkit update a day or two in advanced before a major game update is pushed so people can be better prepared.
http://steamcommunity.com/workshop/f...2253873515683/
/rant
All was perfect up until the game was updated and now only the idle animation works but nothing else. Without a newer version of the devkit with the 219 content to test in, I haven't a clue as to what could be the problem other then a change within the games base Animblueprints.
Anyone else encountered this issue and if so have you found a way to fix it?
**
I have to explain to a lot of people why this is no longer working. I can only assume that these problems stem from new animations being added to the base blueprints and my current ones needing to be compiled against the newer version. I understand the game is in heavy development but it sure would be nice if someone from the development team would come in and give some technical details as to what to expect when there are changes to the code base we all rely on. Maybe even a devkit update a day or two in advanced before a major game update is pushed so people can be better prepared.
http://steamcommunity.com/workshop/f...2253873515683/
/rant
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