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New Material Override Method?

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    New Material Override Method?

    I'm a bit confused with the new Dev Kit's Material override system.

    How I used to do it: I used to duplicate the Mesh from the Game/Engine Folder then Move that file into my Mod/Content Folder.

    I would then Edit the Mesh and make sure it uses the Material from my Mod/Content Directory. This USED to work.


    Now I cannot figure out how to get materials that are in my content folder applied to my meshes.

    *Specifically I'm working with the Ruin Pieces*


    The Static Meshes are visible in game, but the Materials/Textures are all Alpha still. I've tried so many different methods, any help would be greatly appreciated!

    Thanks in advance for your time.
    Creator of WickWillow Island & WickWillow

    #2
    Anyone have any pieces to the puzzle that I may be missing? Material replacing was so easy before the new dev kit!
    Creator of WickWillow Island & WickWillow

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